So now armed with a proper bow, one fewer lives, I'm ready to dive into Training mission #2, the goal of which is to loot 3 weapons.
![the things lost to time drivethru rpg the things lost to time drivethru rpg](https://www.belloflostsouls.net/wp-content/uploads/2020/02/Futureshock.jpg)
In the post game wrap up, I did some shopping and on the 1 roll I was allowed at the Weapon shop, guess what was there? A recurve bow, which I could just barely afford after selling off pretty much all of the the other loot I found. That doesn't bode well for future missions, but you can earn more 'Life' during play.
#THE THINGS LOST TO TIME DRIVETHRU RPG PC#
You do start each PC with 3 'Life' points though, which basically rez you for free. They got so bored they just eventually flew away (escaped).īy the end of the mission, I died once to a surprise attack by a Goatman Archer. The Giant Bats and I couldn't hit each other (-10 to hit flyers without a ranged weapon).
![the things lost to time drivethru rpg the things lost to time drivethru rpg](https://www.belloflostsouls.net/wp-content/uploads/2020/03/Valor-Knights.png)
Both my PC and the mosters I encounterd had around a 40% to hit chance, which made for some long fights. When I could score a hit with it, I was one shotting several of the monsters I came across. This ultimately carried me thru the rest of the mission, but again using my STR not DEX. I'm assuming that the throwing knife is a one time use, I couldn't find rules for that.Īll is not lost however, on my first encounter, I managed to loot a very nice Battle Axe. Well, he can, once, then he's punching monsters. So my ranged rogue now can't use his best stat (DEX) to attack. I ended up with a crummy throwing knife, an amazing breastplate, a buckler shield, and some decent leg armor. Next you do randomly roll armor and a weapon. Almost everything in this game can be randomly determined, so I could have saved some time and let the dice choose, but that's just not how I roll. I guess this is to compensate for the fact that the caster doesn't need to spend resources maintaining a weapon? It doesn't seem like a fair trade off to me. I also don't like that a caster is punished to cast a spell since it costs health and if you fail, you can also gain a curse.
![the things lost to time drivethru rpg the things lost to time drivethru rpg](https://www.belloflostsouls.net/wp-content/uploads/2020/04/Calius-Tome.jpg)
The magic rules look to be too complex for a first time player. I tend to play magic users, then archers, then fighters. I spent a fair bit of time considering what class/race to choose. I spent a few hours this afternoon creating a character and playing thru the first Traiing mission.